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Eric Evans: Tools & Pipeline Technical Artist

more and better content -> faster

Author: ericnevans

I’m an Artist turned Tech Artist turned Content Tools and Pipeline Programmer. My professional journey has taken me from nascent, UGC-driven virtual worlds to highly-curated AA and AAA games. Since I was a young child, I have been captivated by the fusion of visual art and technology. The NES, SNES, N64, PC, and arcade games of my youth and milestone CGI films like The Last Starfighter and Jurassic Park left quite an impression on me (One that I happily have yet to shake). I am deeply passionate about content tools. Although the tools development process is itself exceedingly fun and rewarding, the heart of my drive for tools is fueled by the frequent opportunities supplied by the craft to positively impact the effectiveness, and, more importantly, the quality of life of my teammates. I enjoy keeping up with CPU and GPU hardware news (and spicy rumors), playing lengthy, old games excruciatingly slowly, watching low-brow action/adventure flicks, spending far too little time in the natures, and low-key hanging out with the family.
June 24, 2022June 26, 2022

SM Composer

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June 23, 2022June 26, 2022

Animation Transfer

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June 22, 2022June 26, 2022

Export Metadata

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June 21, 2022June 26, 2022

Smart Referencing System

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June 20, 2022June 26, 2022

Mesh Differ

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June 19, 2022June 26, 2022

Batchinator

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June 18, 2022June 26, 2022

Store Asset Pipeline (SAP)

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June 17, 2022June 26, 2022

Package Scenes

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June 16, 2022June 26, 2022

TPS System

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